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    SpaceOreMiner 2.3 Patch Notes


    2010 - 11.13
    • Adjusted the farcam yet again.Β  Getting more happy with it πŸ™‚
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    Playing with lighting …


    2010 - 11.09

    Not an epically long post as I’ve got a grand total of about 10 minutes dev time tonight πŸ™‚Β  After receiving some suggestions for graphical improvement, I thought I would have a quick play with the lighting – nothing final at the moment, just having a play.Β  I’ve basically removed the global lighting, placed a local point light just under the mole, and turned back on the lighting on the far view cam, turning it’s intensity up to mental levels.Β  Quite like the sketch like effect it brings the far view cam, and the small local light really shows off the bump maps ( oh and I’ve reduced the stretch of the active roid texture, think it looks a lot better now )

    Active Roid

    Metal Roid

    Crystal roid - nice and shiny πŸ™‚

    So bright it hurts my eyes

    Like I said, not sure if I am sticking with these, but thought I would get some feedback on them πŸ™‚

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    The final stretch … ( for now )


    2010 - 11.06

    Ok, I’ve just finished building the new webplayer, time for some more testing πŸ™‚Β  I’ve got the new web based stats screen totally working with the new database version – and there are some major changes built into the database for future versions πŸ˜‰Β  The new stats screen look just as ugly as the old stats screen – but that will give me something to work on later πŸ™‚

    I’ve shrunk a lot of textures from Mr Smive, but I couldn’t downsize the play-field textures without them looking majorly ugly – All of his models are using lower res textures to keep the webplayer size down ( with everything in it and looking shiny, it was weighing in at around 30 meg ).Β  If anyone notices anything that looks really ugly, let me know.Β  I could always release two webplayers, a low and high res one … just a thought πŸ™‚

    The game feels very different now with the real models in it.Β  I’m very happy with how things are coming along.Β  Still a long long road to go though πŸ™‚

    This initial release of 2.0 will probably have problems I haven’t encountered – if you find one, please feel freeΒ  to let me know, every bug sorted now is worth less stress down the line.Β  The balance of the game has changed greatly, esp with all the new ores and the focus crystals.Β  The balance will very much be addressed in future updates.Β  Extended server side stats should ( hopefully ) make this easier.

    Players now get a profile on the website – Aside from player name, and when the accounted was created – there really arn’t any personal things on them – just a breakdown of stats.Β  I have got a privacy method all ready written – so if you really don’t want your stats viewable, please just let me know, and I can opt you out of displaying them.

    My gf is leaving for New Zealand on Thursday to spend Christmas with her family, so expect blogging rate and actually development to pause till then, as I wanna get some quality time in with her before she leaves.Β  However, I will still be checking on things and keeping an eye on things – so hopefully can sort out anything before any major problems develop.Β  Best way to contact me will be either by email ( see about page ) or leave a comment here.

    I’ll write out some patch notes tonight, just to wet appetites πŸ™‚Β  Then at 2pm GMT, I will be uploading the new version of SpaceOreMiner, and changing the stats system over to the new one πŸ™‚Β  Players who are already registered and have a score over 1 will automatically get a title on their profile to say that they played the first version of the game – The top three players will be getting special titles to indicate the rank they ended at.Β  I’m working on some in-game rewards for the top three and all version 1.0 players – but that will have to wait until after Thursday πŸ™‚

    Time to get a’mining πŸ™‚

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    SpaceOreMiner : Catvertising


    2010 - 11.06

    ( click for bigger copy )

    As the most popular blog post so far has been my rave about unity3d support I thought I would try and emulate its success with a picture of my cat, which is clearly what made it the most popular post on the blog.Β  So here he is.Β  I’m not being cruel by making him wear the collar until release day as some sort of sick marketing campaign – he got fixed the other day and had to have a little operation on his tummy, and Sunday is the day the vet said we can remove the collar.Β  He really isn’t liking the collar at the moment – he can’t get inside his little house, he bumps into things, and the worst thing is he can’t kitten attack ( rolling onto his back to get you to tickle his tummy so he can chew and lick your hand with his paws wrapped around your hand ) but he has recovered really well from the surgery πŸ™‚Β  The first day back he was pretty out of it, and every day now he has been getting more and more Gulliver like, which is really nice to see πŸ™‚

    So feel free to play SpaceOreMiner 1.13 to release day, and then enjoy the upgrade of SpaceOreMiner 2.0 πŸ™‚Β  And if anyone wants to leaveΒ  a message for Gulliver, I will make sure I pass them on πŸ™‚

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    The Lost Games …


    2010 - 11.04

    Well, I was playing 1.13 earlier to relax and had a quite good game ( 200k ) go vanishing on me.Β  So I’ve spent quite a while tracing why the data wasn’t saving.Β  I’ve had a few bug reports, each of which could have been explained away by strange client conditions … However, this game submission failed completely – which was useful, it meant I had a live case to look into.

    Turns out the data wasn’t saving because at the time the data was being sent to my server, the database itself was actually down.Β  I’m using shared hosting, and therefore shared databases at the moment – but had NO idea at how strained mysql actually was.Β  I haven’t actually seen the database stay up for longer than an hour at the moment.Β  Looks like someone else using the server is hitting it hard.

    Ofcourse I sent a ticket in, and they suggested ( very rapid response about 5 mins or so ) creating a new database on a new database server and copying the data across.Β  So I did that πŸ™‚Β  Think I have lucked out and found a database with an uptime of 19 days – not really major ( for work I normally measure db uptime in months/years ) – but a vast improvement on a database which gets rebooted every hour πŸ™‚

    So hopefully the case of the lost games has been sorted – I am currently in the process of moving all the 1.13 stuff to the new database server – then tommorrow when I get some time I’ll change the script to reflect that – and that should be the end of that πŸ™‚

    Ofcourse, if after this change you have a missing game, please let me know, I think I might start running some sort of monitoring on this new database to check to see if things are up and running.

    Ahhh, the dangers of shared hosting πŸ™‚

    EDIT: Update, I’ve decided to move it across right now, so if you get a dropped game after this, please let me know!

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