Wow.
Seriously wow.
As mentioned before, I was having some problems getting SpaceOreMiner playing nicely with Unity 3. I was considering downgrading just to continue development work. I know I have been raving about unity in general on the blog and the youtube vids, but I thought I had found a niggle point.
How wrong was I 🙂
In my thread on the support forum, this morning, I had one of the team ask me to send him the project as I hadn’t included it with the bug report. My bad :). Less than 12 hours later, I get an email from the bug team saying that they had located the problem and that they would release a fix. Awesome.
The truly awesome thing? They had removed the bugged asset from the game, and sent me a fixed version of my source, so I could continue to develop right away.
I’ve just loaded it up in unity 3, and lo and behold, its working fine 😀 Considering the fact I am using the indie ( read free ) version of unity 3, I am SUPER impressed at this level of customer service.
So to both Jonas and Alexey and whoever helped inside the unity team, you have my personal thanks 🙂 As I can’t reward with you monetary gains for just doing your jobs, I thought instead I would pay you with a picture of my cat, who is looking scary on top of my spare mattress :
Now time to play around with SpaceOreMiner and Unity 3 😀
lamentconfig
[…] This post was mentioned on Twitter by GreenSlimeGames, Oleg Pridiuk. Oleg Pridiuk said: Happy #unity3d user payed us with a cat – http://bit.ly/abDGlp I like the trend. Got your bug fixed? Pay us with a cat 😉 […]
[…] the most popular blog post so far has been my rave about unity3d support I thought I would try and emulate its success with a picture of my cat, which is clearly what made […]