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    Mine your step – dynamically generated heatmaps


    2013 - 03.07

    With the massive amount of attention Mine your steps is getting, I thought I’d quickly throw together some ( ugly ) heatmaps of all the deaths. These are generated by php using gdlib to build the pictures. Click on them to get a bigger version. Hit refresh either on this page, or on the graphic, and it will update with the latest info :)

    Level 1 :

    Level 2:



    Level 3:



    Level 4:



    Level 5:



    Level 6:



    Level 7:



    Level 8:



    Level 9:



    Level 10:



    Level 11:



    Level 12:



    And to see all the heatmaps in one place – click here!

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    Mine your step


    2013 - 03.07

    Introducing : Mine your step

    Originally an idea I had on a Sunday morning after watching Futurama, this game has come together pretty quickly. You will die, a lot. Your deaths ( well more accurately, your pile of remains ) help other people navigate the dangerous terrain. It was going to be called ‘Blind in a minefield’, with the idea being that the screen was totally black and all you could see would be deaths and your avatar. This was primarily because my drawing/art skills suck bigtime :) But I found a nice tileset for it and the game evolved from there. I’m quite amazed that I managed to get March’s #1GameAMonth done by the 6th :)

    How to play

    Story :

    You are a marine. Get to the base. End of story :)

    Controls :
    Arrow keys to move.
    Stepping on mines to die.
    Music controls are in top left hand corner of the screen.

    Notes :
    There are currently 12 levels and I am shocked so far to see that people are currently on level 6. If it continues like this, I will most definitely add some more additional levels. You will die a lot ( said that once or twice ). That is fine. Think of it as massively co-operative game. The more you die, the more you help others. Mouse over bloody remains to see who made them.

    The game can be found here : http://www.greenslimegames.com/games/html5/mine_your_step/. You will need a modern browser to play it. If you find any bugs feel free to let me know! My #1GaM profile is : http://www.onegameamonth.com/BeeBug_Nic feel free to leave some fan mail <3 ... or not :)

    EDIT : This was written on the release night, but decided to wait before publishing it ( as it takes me hours to blog about anything ). At the time of hitting the publish button, I’ve received an amazing amount of feedback! I treasure all of it! :) Amazingly I also appeared on indiegames.com. Many thanks to all of you for playing and dieing – as well giving me feedback! Currently the global death toll is 2741 people lost! Thank you for your sacrifices soldier!

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    War is Hell …


    2013 - 03.05

    Imagine you and your squad need to get to re-enforce a military base. You need to cross a minefield. But alas, these mines are cloaked. The only way you can cross is to send wave after wave of your own men to determine where the mines are by avoiding the bloody mess left by your former friends ( yes most of this was a Zapp Brannigan quote ).

    Now imagine, instead of a gritty real life war simulation, it’s a computer game you can play online with all your friends. And random strangers.

    Welcome to Mine Your Step

    The above is a screenshot after much testing of the first level. Guide the army dude from his starting position, to the bunker. Invisible minefields are everywhere. Stepping on one, and a brief explosion later you have to start again. Sounds unfair? It is. Remember, before I started the testing, the field looked more like this :

    The blood marks are all from my old attempts to try and reach the bunker. Each bloody pile of guts when mouse over-ed will tell you the name of who died, and when they died. Semper Fi.

    What benefits do you have? Aside from an exhaustible supply of army dudes? Every one plays in the same game. You step on a mine, your blood splat appears in their game. They explode in their game, it appears in yours. There is no way to win this game alone. Only by the entire internet joining together and sending wave after wave of themselves into the minefields will you be able to determine the safe route home. And by the entire internet, I mean a small group of people, because otherwise my hosting company will probably complain :)

    This was an idea I had on Sunday and have just got it too a workable point. I want to add some bling, sound effects, logos etc; but quite happy with how is. Got ten levels so far, each one getting increasingly more evil.

    Any ideas or comments? Let me know! Hopefully the slaughter will start this week :)

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