- Help button added to ingame screen
- Black screen added to back of shop to make it more readable
- Some lighting changes around the Limar
- Moved mole spawning point to give players a chance to see the shop text and the funky recharge sphere
- Left and right arrow keys now animate the mole correctly
- Up arrow key now fires booster, rather than the key being pointless
- Changed some of the colliders – tyronic crystal, gold, talpanite, easteregg, shop, octorite and omicronite colliders now more accurate
- Fixed the sneaky play again exploit – sorry folks!
- Added an explosion to the bombs
- Made self destruct see much more final
Archive for the ‘PatchNotes’ Category
SpaceOreMiner 2.4 Patch Notes
2010 -
11.16
SpaceOreMiner 2.2 Patch Notes
2010 -
11.11
- Feedback release, feel free to comment on the new lighting – Crystal roids are way to bright at the moment, but keen to hear what people think of metal and active roids.
SpaceOreMiner 2.1 Patch Notes
2010 -
11.07
- Fixed home location of APS – should now point at ore/recharge sphere correctly
- Changed starting position of the mole – will start next to the ore/recharge station to help people figure out how to play π
- Fixed RODS rockets to correctly sell the new ores
SpaceOreMiner 2.0 Patch Notes
2010 -
11.06
- All new models – Many thanks to Mr Smive for producing some excellent game models.
- 15 more ores introduced – now for a total of 30, some only spawn on certain roid types – but which ones?
- Mole speed has been increased.
- Focus Crystals have been introduced – can’t mine through a layer rock? upgrade your laser at the shop with a new focus crystal!
- Moved shop/ore return point and altered the message slightly.
- Ore is not destroyed when your inventory is full.
- A hollow has been detected in this roid …
- Spawning system overhauled.
- Asteroid Positioning System can now be brought from the shop.
- Zoomed out camera is now aware of your location, no going off the edges now!
- Overground terrain doesn’t stop randomly at the edges anymore.
- New leave roid option – tired of self destructing your moles?Β now simple get toΒ the surface of the roid and click on Leave Roid.
- Altered the Limar tab screen and the log in screen to decrease the amount of info availible – you arn’t gonna know about an ore until you mine it! ( unless you just look at the website stats )
- Non Static mole, no longer is the mole stuck facing the camera, it spins one way! it spins the other way!Β see it’s side! see its other side! π
- Bump Mapped terrain, see more detail underground with fully bumped mapped terrain.
- Players now have profiles on the website.
- Improved game logging devices – games which are submitted but lost should reduced dramatically – now certain checks are made to test to see if a game submitted successfully.
SpaceOreMiner 1.13 Patch Notes
2010 -
10.30
- Fixed multi-submits ( hopefully ) so no mega massive scores from one game, if you see a game of yours logged multiple times, please let me know.
- Fixed a small gap in the world where you could fall from.