- All new models – Many thanks to Mr Smive for producing some excellent game models.
- 15 more ores introduced – now for a total of 30, some only spawn on certain roid types – but which ones?
- Mole speed has been increased.
- Focus Crystals have been introduced – can’t mine through a layer rock? upgrade your laser at the shop with a new focus crystal!
- Moved shop/ore return point and altered the message slightly.
- Ore is not destroyed when your inventory is full.
- A hollow has been detected in this roid …
- Spawning system overhauled.
- Asteroid Positioning System can now be brought from the shop.
- Zoomed out camera is now aware of your location, no going off the edges now!
- Overground terrain doesn’t stop randomly at the edges anymore.
- New leave roid option – tired of self destructing your moles? now simple get to the surface of the roid and click on Leave Roid.
- Altered the Limar tab screen and the log in screen to decrease the amount of info availible – you arn’t gonna know about an ore until you mine it! ( unless you just look at the website stats )
- Non Static mole, no longer is the mole stuck facing the camera, it spins one way! it spins the other way! see it’s side! see its other side! 🙂
- Bump Mapped terrain, see more detail underground with fully bumped mapped terrain.
- Players now have profiles on the website.
- Improved game logging devices – games which are submitted but lost should reduced dramatically – now certain checks are made to test to see if a game submitted successfully.
SpaceOreMiner 2.0 Patch Notes |
6/11/10 - 23:34
> Ore is not destroyed when your inventory is full.
Huzzah!
Thought you might enjoy that 🙂