Wow, pretty much a wasted day spent pixel arting. And it still looks pants. But anway, yes, today I spent all my dev time trying to get the pickup and drop harvester animation looking a little better. It’s pretty tricky to say the least.
I’ve played around with lifting the harvester from the ground to the flying ship – it looks a lot better ( as no blurry pixels ) however, this really doesn’t show what I want it too, but does look better, artistic vision vs actual drawing skills debate I guess :) I’m going to shelve this for tomorrow, and just leave it as is for now, otherwise will spend a lot of dev tweaking something that really doesn’t make that much difference to the game. There is a lot left to do and the time is rapidly vanishing … d’oh.
One of the things I want to work on is a minimap – showing where about in the 5000×5000 pixel world your harvesters are located in – on a 32×32 screen. Should be, errm, interesting