So today I added a minimap :) It shows harvesters, carrying ships and worms. The world is huge compared to the viewport ( 1000×1000 vs 32×32 ) so I needed a way to navigate around it. The minimap helps towards this. The dark green represents where you are viewing in the world. The blue are harvester; the cool thing about that is the harvesters flash between two different blues to show they are harvesting. If they ain’t flashing you either need to call in a carrying ship, or move them to some orange to harvest.
The map doesn’t consume the total screen on purpose … you can still move the camera around on it and see how you are moving, the one pixel hint helps in deciding location :). Grey represents the giant carrying ship, it is now spawned at your base rather than near the harvester. Now when you right click on the harvester - it makes its way to the harvester, picking it up, taking it to base, getting some funds then returning it. The flashing purple light is dropped to show where a harvester is picked up from :
After playing around with the minimap and moving around, I decided I needed a way to move faster. Navigation is done with the arrow keys atm, holding shift moves you five pixels instead of one – which makes a huge speed increase :
The rapid movement caused is by holding shift while moving arrow keys, slow movement is just arrow keys. And that is about all for now. Adding a minimap actually helped with debugging: I noticed harvesters stopped harvesting when off screen, due to a miscalculation based upon location. So this really helped with that. That is all for now folks