Not a long post today, as I’m up very early tomorrow, so must sleep and dream up more gamedev ideas :) The above is a complete system whose animation is very very very much a work in progress. Honestly, its terrible, I may have bitten off more than I can chew artistically :) The right click to sell was always a temporary mechanic, this is much more of a fleshed out system. On right click your harvester summons a giant flying ship to come and pick it up. It’s currently spawned just off screen, but this carrying flying ship is designed to come from a home base – which will come later. It picks up your harvester and flies it off screen, and the harvesters tank is emptied, and funds given.
It then returns to were the harvester requested pick up, and plonks the harvester back on the dunes. Requesting a pickup ( with a right click ) causes the harvester to stop everything, which may be useful if a worm is nearby :) The blood splat is being used a debugging system here, I’m going to change it to a flashing beacon.
Just a heads up – there won’t be a post tomorrow due to real life commitments, but the work shall be continuing
And one last thing : a massive massive thank you to all my twitter followers : I’m getting a lot of re-tweets and favourites and feedback. I love it. It really helps keep me motivated – seeing that my work is being noticed and appreciated is really what keeps any indie going and you guys and girls are great at it!
[WIP! Honest! I mean it! Don't judge meeeee!]