• About
  • Gallery of Images
  • Archives
  • Categories
  • Archive for the ‘SpaceOreMiner’ Category

    SpaceOreMiner version 2.0 is live !


    2010 - 11.07

    Play it now !

    http://www.greenslimegames.com/games/spaceoreminer

    Please remember – this is an initial release, and prolly is quite buggy ๐Ÿ™‚ย  I’ve played through it quite a bit, and wiped a load of games from the new database, but left three players in there, otherwise the stats screen looks a bit silly ๐Ÿ™‚

    Feedback is more than welcome, any ideas/suggestions/bugs/lag please, PLEASE get in contact about, either email me, tweet me, or just leave a comment on the blog ๐Ÿ™‚ย  The patch notes are the last blog entry – please feel free to read them over, as they show all the major changes to the game.

    lamentconfig
    Share

    SpaceOreMiner 2.0 Patch Notes


    2010 - 11.06
    • All new models – Many thanks to Mr Smive for producing some excellent game models.
    • 15 more ores introduced – now for a total of 30, some only spawn on certain roid types – but which ones?
    • Mole speed has been increased.
    • Focus Crystals have been introduced – can’t mine through a layer rock? upgrade your laser at the shop with a new focus crystal!
    • Moved shop/ore return point and altered the message slightly.
    • Ore is not destroyed when your inventory is full.
    • A hollow has been detected in this roid …
    • Spawning system overhauled.
    • Asteroid Positioning System can now be brought from the shop.
    • Zoomed out camera is now aware of your location, no going off the edges now!
    • Overground terrain doesn’t stop randomly at the edges anymore.
    • New leave roid option – tired of self destructing your moles?ย  now simple get toย  the surface of the roid and click on Leave Roid.
    • Altered the Limar tab screen and the log in screen to decrease the amount of info availible – you arn’t gonna know about an ore until you mine it! ( unless you just look at the website stats )
    • Non Static mole, no longer is the mole stuck facing the camera, it spins one way! it spins the other way!ย  see it’s side! see its other side! ๐Ÿ™‚
    • Bump Mapped terrain, see more detail underground with fully bumped mapped terrain.
    • Players now have profiles on the website.
    • Improved game logging devices – games which are submitted but lost should reduced dramatically – now certain checks are made to test to see if a game submitted successfully.
    lamentconfig
    Share

    The final stretch … ( for now )


    2010 - 11.06

    Ok, I’ve just finished building the new webplayer, time for some more testing ๐Ÿ™‚ย  I’ve got the new web based stats screen totally working with the new database version – and there are some major changes built into the database for future versions ๐Ÿ˜‰ย  The new stats screen look just as ugly as the old stats screen – but that will give me something to work on later ๐Ÿ™‚

    I’ve shrunk a lot of textures from Mr Smive, but I couldn’t downsize the play-field textures without them looking majorly ugly – All of his models are using lower res textures to keep the webplayer size down ( with everything in it and looking shiny, it was weighing in at around 30 meg ).ย  If anyone notices anything that looks really ugly, let me know.ย  I could always release two webplayers, a low and high res one … just a thought ๐Ÿ™‚

    The game feels very different now with the real models in it.ย  I’m very happy with how things are coming along.ย  Still a long long road to go though ๐Ÿ™‚

    This initial release of 2.0 will probably have problems I haven’t encountered – if you find one, please feel freeย  to let me know, every bug sorted now is worth less stress down the line.ย  The balance of the game has changed greatly, esp with all the new ores and the focus crystals.ย  The balance will very much be addressed in future updates.ย  Extended server side stats should ( hopefully ) make this easier.

    Players now get a profile on the website – Aside from player name, and when the accounted was created – there really arn’t any personal things on them – just a breakdown of stats.ย  I have got a privacy method all ready written – so if you really don’t want your stats viewable, please just let me know, and I can opt you out of displaying them.

    My gf is leaving for New Zealand on Thursday to spend Christmas with her family, so expect blogging rate and actually development to pause till then, as I wanna get some quality time in with her before she leaves.ย  However, I will still be checking on things and keeping an eye on things – so hopefully can sort out anything before any major problems develop.ย  Best way to contact me will be either by email ( see about page ) or leave a comment here.

    I’ll write out some patch notes tonight, just to wet appetites ๐Ÿ™‚ย  Then at 2pm GMT, I will be uploading the new version of SpaceOreMiner, and changing the stats system over to the new one ๐Ÿ™‚ย  Players who are already registered and have a score over 1 will automatically get a title on their profile to say that they played the first version of the game – The top three players will be getting special titles to indicate the rank they ended at.ย  I’m working on some in-game rewards for the top three and all version 1.0 players – but that will have to wait until after Thursday ๐Ÿ™‚

    Time to get a’mining ๐Ÿ™‚

    lamentconfig
    Share

    SpaceOreMiner : Catvertising


    2010 - 11.06

    ( click for bigger copy )

    As the most popular blog post so far has been my rave about unity3d support I thought I would try and emulate its success with a picture of my cat, which is clearly what made it the most popular post on the blog.ย  So here he is.ย  I’m not being cruel by making him wear the collar until release day as some sort of sick marketing campaign – he got fixed the other day and had to have a little operation on his tummy, and Sunday is the day the vet said we can remove the collar.ย  He really isn’t liking the collar at the moment – he can’t get inside his little house, he bumps into things, and the worst thing is he can’t kitten attack ( rolling onto his back to get you to tickle his tummy so he can chew and lick your hand with his paws wrapped around your hand ) but he has recovered really well from the surgery ๐Ÿ™‚ย  The first day back he was pretty out of it, and every day now he has been getting more and more Gulliver like, which is really nice to see ๐Ÿ™‚

    So feel free to play SpaceOreMiner 1.13 to release day, and then enjoy the upgrade of SpaceOreMiner 2.0 ๐Ÿ™‚ย  And if anyone wants to leaveย  a message for Gulliver, I will make sure I pass them on ๐Ÿ™‚

    lamentconfig
    Share

    Sunday : A day of rest – and also version 2.0 :)


    2010 - 11.05

    Yup, this is it folks.ย  I’ve finally got version 2.0ย  up to a point where I feel comfortable releasing it.ย  There is still a lot more to do with it, but I’m drawing a line under all the new stuff and will wait until you all get a chance to play it before adding more ๐Ÿ™‚ ( and I am sure there will be a lot of tweaking ).

    Tonight and tomorrow will be me playing through it seeing if I can break it.ย  And addressing any last minute stuff, which always seems to turn up just before release.ย  Then, when it is all ready, I will archive off the current stats and upload the new stuff ๐Ÿ™‚ย  Yay!

    Just a reminder – the top three players of 1.13 will recieve a special and unique perk after the 2.0 release.ย  Everyone who has a score above zero will also get a perk!ย  Your score and roid stats will be reset to zero however.

    Your cabin items, and your username and password will stay the same, so you will be able to login as usual with that info.

    Feel free to spread the word! ๐Ÿ™‚

    lamentconfig
    Share