A couple of weeks ago I got an email from a guy called Eduardo Vaisman. He told me he would like to add a soundscape to SpaceOreMiner. Having a look at the stuff he has done ( and his imdb profile ), I was pretty blown away with his stuff, and his level of experience. We exchanged emails, and he explained how he would create the sounds, and I told him about the extended SpaceOreMiner universe and how I want it to feel.
Yesterday, he sent me a link to an archive , which contained 8 files. Opening them up, I listened to the shortest ones firsts. A GUI beep, sounds like a beep. Then the noise for refuel and returning ore. Wow. Then the upgrade pad. Awesome wow. He had captured exactly the sounds I had imaged. Listening to the longer loops for background feeling pretty much blew my mind. These sounds have exactly the sort of feeling I wanted – even down to the background hum of engines in your cabin.
I’d always thought of soundscapes as a bit of a buzz word – with no real definition. Now I have first hand experience of soundscapes applied to my own invented environment – I know that really isn’t the case. It changes the entire feeling of the game. Even adding the interface beeps when you click on a button has made a big difference, the interfaces seem so much more ‘solid’ now. I really can’t wait to see what he produces for the other sounds 🙂
For those who have played 2.6 – you might notice that there are still a lot of events that do not have sounds. Hopefully over the following weeks, more and more of these events will have mega awesome sounds 🙂
Oh, and in unrelated news : no new name found yet 🙁