• About
  • Gallery of Images
  • Archives
  • Categories
  •   Unity 3 woes

    5/10/10 - 22:25

    Alas, it seems Unity 3 doesn’t like the SpaceOreMiner project, I get a rather ugly c++ error pop up when I try and load the main scene :

    Expression !”Adjacencies: found non-manifold mesh”

    If anyone has come across a solution to this, please feel free to get in contact with me about it 🙂  Very glad I didn’t decide to change to unity 3 during the 19 hour challenge – that could have been frustrating 🙂

    On other thoughts, the amount of feedback I am getting on SpaceOreMiner is slowly increasing 🙂 which is fantastic.  Feedback really helps me – provides me with inspiration and motivation.  Oh and total games played so far is 23 🙂  yay! 🙂  Actually the live stats are quite helpful in working out how people play the game, so definately pretty sweet to see games being logged there.

    Anyway, back to poking unity 3 to get the project loaded 🙂

    lamentconfig
    Share

      SpaceOreMiner – Current Stats and Thoughts!

    4/10/10 - 23:01

    A total of 17 games played so far 🙂  only 4 of which were me hehe.  To whoever is managing to mine the Omicronite, how on earth are you doing it?  I can’t even manage that 🙂  I’m guessing there is a glitch somewhere 🙂

    I’ve had a grand total of three bits of feedback, which was honestly more than I was expecting 🙂  I’m gathering all the feedback together, along with ideas I am having for expanding the prototype before sitting down and decided what the next feature(s) will be, and how I will be coding them, along with an approx timeline.

    If you wish to leave feedback, feel free to email me, or write a comment here.  General thoughts/feelings about the game would be awesome.  I’ll respond to every bit of feedback 🙂

    If you have stumbled upon this blog, and have no idea about SpaceOreMiner – please click here and enjoy! 🙂

    lamentconfig
    Share

      Real-Time stats for SpaceOreMiner

    3/10/10 - 15:47

    Just stuck together a quick script to let me monitor the game – and you can use it as well 🙂 The game sends all its info on game over to the server, which gets saved into a mysql db.

    Real-Time Stats for SpaceOreMiner

    Intrestingly, since release yesterday, only two people have seen the game over screen 🙂  Well, one really, the other player was me testing to see if it working 🙂

    lamentconfig
    Share

      Hour 19 : Presenting SpaceOreMiner

    2/10/10 - 23:53

    Yup, after 19 pretty intense hours, I have a fully working game. It’s simple, it has a few bugs, it has no real decent UV maps – but it is a whole game. I’m pretty amazed that I managed to get this together in just 10 hours, learning blender and Unity along the way.

    Well, this is just a very brief post, wanted to just give everyone the url :

    http://www.greenslimegames.com/games/spaceoreminer/

    Please feel free to leave feedback 🙂 I will write a more detailed post in the morning, pretty tired 🙂

    lamentconfig
    Share

      Hour 18 – Improved Inventory Screen + MegaBooster

    2/10/10 - 17:06

    Bonus features 🙂 The hour flew past even faster than the previous ones have. Added a rocket booster to the bottom of the Mole, which only fires when you are moving up. Looks quite sweet – I simply changed some of the variables in the standard ‘Small Fire’ Particles prefab.  Looks pretty damn cool, loving leaving huge trails of fire everywhere 😀

    I also improved the inventory.  When you press and hold Q you get a view inside your Mole and can actually see what ore is in the inventory.  It basically identical code to the zoom out view, just with different lights and camera.  I think it looks pretty cool 🙂

    Had a quick scout around for music and sound effects, but couldn’t find anything I liked – so I will be leaving sounds till after the final 19.

    YouTube vid to come 🙂

    lamentconfig
    Share