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  •   Catvertising – it works!

    14/11/10 - 15:02

    I just thought I would post a screenshot of my WordPress stats screen, proving that catvertising works!  The blog got a lot more traffic on the catvert day than it did actually on release day 🙂  I’m assuming that just because everyone was busy playing the game … hehe.

    Catvert Stats

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      SpaceOreMiner – Version 1.0 Winners!

    13/11/10 - 20:15

    With everything happening in real life this week, I totally forgot to write about the winners of version 1.0 🙂  So here we go, the top three players from version 1.0 are :

    Rank Name Total Ore Mined Total Score
    1. Noble Kale 642 1264400
    2. Vaolinx 290 1187700
    3. Inko 363 917300

    Thanks to everyone who took part in the first version of the game – there were so many more players and games played than I ever thought 🙂  I was really impressed with the level and the quality of the feedback I got from it – you guys and girls totally motivated me to actually get a project done and out there.  Seeing people actually play and enjoy my game was easily the most motivating factor ever.  I think I’ve finally broken out of the code; get bored; get better idea loop 🙂

    Here is hoping version 2.0 becomes even more popular than version 1.0 🙂

    Rank Name Total Ore Mined Total Score
    1. Noble Kale 642 1264400
    2. Vaolinx 290 1187700
    3. Inko 363 917300
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      SpaceOreMiner 2.3 Patch Notes

    13/11/10 - 16:55
    • Adjusted the farcam yet again.  Getting more happy with it 🙂
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      SpaceOreMiner 2.2 Patch Notes

    11/11/10 - 20:08
    • Feedback release, feel free to comment on the new lighting – Crystal roids are way to bright at the moment, but keen to hear what people think of metal and active roids.
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      Playing with lighting …

    9/11/10 - 18:18

    Not an epically long post as I’ve got a grand total of about 10 minutes dev time tonight 🙂  After receiving some suggestions for graphical improvement, I thought I would have a quick play with the lighting – nothing final at the moment, just having a play.  I’ve basically removed the global lighting, placed a local point light just under the mole, and turned back on the lighting on the far view cam, turning it’s intensity up to mental levels.  Quite like the sketch like effect it brings the far view cam, and the small local light really shows off the bump maps ( oh and I’ve reduced the stretch of the active roid texture, think it looks a lot better now )

    Active Roid

    Metal Roid

    Crystal roid - nice and shiny 🙂

    So bright it hurts my eyes

    Like I said, not sure if I am sticking with these, but thought I would get some feedback on them 🙂

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