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  •   My first bit of fanart :)

    31/07/11 - 14:02

    I just had a skype conversation with my good friend Inko – who absolutely loves BannerMetaGame and recently discovered an EPIC cup of tea.Β  To celebrate this, he sent me the following bit of fan art :

    Epic Cup of Tea

    An Epic Cup of Tea!

    I love it πŸ™‚

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      Extending BannerMetaGame

    24/07/11 - 20:58

    As you can probably see, I’ve moved the BannerMetaGame into a more ad like position on the blog.Β  Hopefully it will get a bit more visibility – I’ll be adding it to additional pages on the site over the week, and have a plan to make it look a bit nicer than it’s current mishmash of colours and default gdlib font πŸ™‚

    Now you can click on the banner and it will take you to a page that not only has global stats for the game, but also stats about your current ip.Β  You will notice than rather than linking to lots of different ips, instead a player name is generated.Β  These are unique for every possible ip and means that your ip won’t be spidered when visiting the site πŸ™‚

    I’ve got a long list of items I want to add to it, along with actually getting some item images on the banner, will make it somewhat more interesting methinks.Β  The current ‘rareness’ system doesn’t seem to be working to well either, so I’ll need to look into that as well.Β  But quite happy with the way it is going – it would be really nice to implement on a community site to see how it effects things – I’ve already noticed an increase in page requests on certain pages of the blog ( mostly from what I can tell, people spamming the F5 key ( which won’t work btw πŸ˜› )).

    I’m also debating adding some javascript to the banner itself with live feed info – i.e. it telling you that visitor Tovyuyea has just found an EPIC cup of tea.Β  That could be quite cool.

    As with most of my stat related pages – the actual page has a lot of info but is as ugly as hell.Β  I’m sure I will get round to updating it to something a bit better looking once I get some time.Β  I tend to be a lot more interested in the back-end stuff than making a pretty front-end.Β  I really should stop that, I think it is a pretty bad habit as most people judge by looks alas.

    As ever, feel free to comment and let me know what you think.Β  I always love getting comments, makes me feel special πŸ™‚

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      BannerMetaGaming and Ad blindness

    17/07/11 - 16:57

    I was reading something a few days ago that you were more likely to survive an airplane crash than click on a banner. There are several reasons for this I feel. But rather than doing a long essay type post about what is wrong with the banner business ( I’m sure I can spam about that one for hours ), I’ll just get straight to the point.

    An ever increasing number of people are using things such as adblock plus to remove banners completely. Some sites, such as reddit, reward users who don’t use adblock by serving funny images and flash games in banner positions – a great idea. So I’ve taken this idea and quickly coded up an extension to it – you can see it on the right hand side column of the blog menu, at the bottom. That is the start of my BannerMetaGame πŸ™‚ It is pretty ugly at the moment, but the base functionality is complete.Β  Once it is a bit more complete and there is a stats screen, I’ll bump it up to a more advert like placement.

    The idea is to reward a user for viewing the site – and indirectly to draw attention to the adverts. Every impression on the page gives a chance of an event occurring. Currently there are three events – finding a small amount of gold, finding a large amount of gold and finding an item. All of these events are linked to a hash of an IP – meaning it is a far from perfect system. A cookie or even better a log in would be the ideal solution – however, for a quick demo, IP works fine πŸ™‚

    Obviously, to stop abuse, there is a built in delay, so spamming F5 over and over again won’t get you hundreds of items and a tonne o’ gold πŸ™‚

    At the top of the banner you will see a made up advert – there are currently four pretty unfunny ones in there. However, with the information about the BannerMetaGame so close to the advert, the traditional ad blindness that a lot of people attribute for failing click rates becomes much less of an issue. Though this is a very low traffic blog, bigger community sites could easily implement something like this for rewarding users viewing content. And the great thing is – it is pretty much automatic and optional. If you don’t care, there is no interaction needed, it just runs happily in the background.

    The next task is to build a stat screen around the information generated by the banner – creating total gold in the system, showing the [hashed] ips that have collected the most items and gold.Β  All pretty simple stuff, but should be interesting to see what happens with it.

    The next logical step in evolving this idea is to add community features.Β  Letting people associate a log in with this data and then maybe allowing user badges, along with letting people ‘buy’ things with the gold they have accumulated.Β Β  The currently implementation records the page that called it, so additionally it can be used as a pretty simple stats mechanism.

    It is a pretty simple concept, and with gamification being such a buzz word at the moment, I’m surprised I haven’t seen anything like this implemented yet.Β  If you have seen it, let me know, there could be ideas I could ‘liberate’ from different implementations πŸ˜‰Β  More to follow at some point πŸ™‚

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      Random Spam

    26/06/11 - 12:43

    I seem to get a lot of spam on this blog, and in the past few days, the spamming level really has got quite crazy. However, some of the ‘comments’ are quite amusing, here a few of my favorites ( spelling left as is ) :

    Hey, you’re the goto epexrt. Thanks for hanging out here. ( every coder loves using goto statements! )
    Wakinlg in the presence of giants here. Cool thinking all around! ( on my article about catvertising )
    That’s not just logic. That’s rellay sensible. ( why thanks, I’m sure my picture of angry asteroid is helpful )
    You raelly saved my skin with this information. Thanks! ( on catvertising, obvously lots of spam cat campigns will start appearing )
    I suppose that sdonus and smells just about right. ( I knew installing wordpresses real time smell plugin was a good idea )
    The forum is a birtgher place thanks to your posts. Thanks! ( errr, what forum? )
    Haha, solhudn’t you be charging for that kind of knowledge?! ( again on catvertising, if you are looking for a head of catvertising, feel free to email me!)
    Great hammer of Thor, that is poewfrully helpful! ( I’m going to use this as an expletive from now on )
    I’m just a hot bot, but this is amasing ( well, atlease you are being honest )
    It was dark when I woke. This is a ray of snsuhine. ( ironically on a post about realtime lighting )
    This info is the cat’s paajams! ( on catvertising once more )
    Hey, that’s the gresaett! So with ll this brain power AWHFY? ( errrrrrrrm? )

    Now, a lot of these posts are from bots who seem to only link to search engines – so I’m a bit confused as to what the point of the spamming is … any one have any ideas? or is someone running an automated commenter on my site just to make me feel popular? πŸ˜‰

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      Duke Nukem Forever Review

    13/06/11 - 17:28

    Firstly, let me preface this by saying I am a massive Duke Nukem fanboy – even shelling out for the Balls of Steel collectors edition, and then repeatedly hitting F5 on the amazon ordering screen to see when it would be dispatched. Also, I won’t be sticking any screenshots on this review – as I had to turn everything to low because my gaming rig is older than Stonehenge.

    Well where to begin? Everyone knows that DNF has been stuck in development hell forever. The hype surrounding it has grown to almost epic proportions – there was no way any game would ever live up to the amount of hype that it has generated over such a long time. However, I feel it did pretty well overall. I played the game with keyboard and mouse, as using a gamepad to play Duke seemed almost sacrilegious giving its cult pc background. Sometimes this felt a little sluggish, this was very apparent with mouse turning speeds. Battering spacebar in quicktime events also annoyed me somewhat – its a nice idea but when you fail for the fifth time on a boss because your space bar hitting skills are lacking, it strikes me as a bit silly. That and quicktime events just annoy me in general.

    So aside from the control issue, how was it? A lot of fun. I thoroughly enjoyed it, even playing with ugly ugly graphics. It had a very retro Duke feeling through out; the one liners, awesome music and the wonderful feeling of playing with familiar weapons. I’ll add my voice to the others complaining about the two weapon system – there were times I wished I had weapon X as it would be better than weapon Y1 and Y2 I had stocked. Having said that, weapons and ammo are plentiful – I never found myself short of things to shoot people with. The action definitely seems to be more of a duck and cover exercise than the twitch fest of the original – but Duke Nukem Forever isn’t a remake of Duke3d – it is an entirely different game. Though I will admit, comparisons to Duke Nukem Forever and Duke3d are hard not to make, as they FPS that feature the iconic Duke.

    The story is typical Duke, and seeing his own branding on the locations present in the game was a nice touch – the world seems as obsessed with Duke as he is with himself, which is exactly how it should be in the Duke-iverse. Though he is a character that I wouldn’t really want to describe as a role model, he sticks to his guns ( *ahem* ) and is believable throughout.

    The action does feel more similar to modern FPS, long corridors with lots of enemies – though this is present mostly in the end of the game – the earlier levels feel a lot more Duke. The world is nicely interactive, and there are some cool toys to play with, pinball machines, remote control cars, etc; When I got to the mini puzzle of the remote control car it was a definite “Duke is cool” moment.

    I think my biggest criticism with the game is the level themselves. Though Duke3d wasn’t exactly an open world, Duke Nukem Forever is most definitely a linear game. I didn’t have the same feeling of exploration or secrets I did with Duke3d. I still fondly remember discovering the secret apartments in the first level of Duke3d – now maybe age is kicking in here, but the feeling of exploration never hit me as much with DNF – maybe I just haven’t looked hard enough πŸ™‚ The city levels of the original felt a lot more real to me than the environments within DNF – again maybe I am looking at the past through rose coloured glasses. I’ll try to keep that as the last comprision of the two games πŸ™‚

    Now I am a very average gamer, the single player last about 15 hours for me – I couldn’t help but feel it was to short – the worry of DLC as full game experience is quite high at the moment. MOD/map tools haven’t been released yet and though the multiplayer is fun, currently I can’t see it having a large community for very long.

    I will keep on playing single player however, the achievements are all pretty do-able for my skill level, and an additional game difficulty setting is unlocked on completion. That and the game is actually fun – in a world full of serious FPS games, it is enjoyable to take one which doesn’t take itself to seriously. I remember completing Halo: Reach, and thinking, well, that was depressing. Not so with Duke – though the ending of the game was very abrupt – again adding to the worry of DLC as full game.

    Now onto the multiplayer – I’ve had very bad experiences with the game browser – I either can’t connect to a game, or the game is so laggy I give up after a while. However, the quick match button works fine, and though slightly laggy at times ( which, to be fair, could be my aging gaming rig ) the games are most definitely playable. The offering is nothing special, normal type game modes, with an interesting variation with the flag being a scantily clad woman. This makes defending the base a much more interesting duty πŸ˜‰ The gameplay is very much more twitchy than the single player – it reminds me a lot of Quake. Can’t really hide behind cover, as someone will just leap over it to finish you off. If you can find a lag free game, you are going to have a great time with it. I’m hoping once dedicated servers catch on that the more laggy games will vanish.

    Multiplayer has slightly more to it than just random fragfests. There is an EXP system, which as you perform certain tasks ( fall a set distance, commit suicide, kill someone with a shot gun etc;) will unlock different avatar customizations, as well as titles and EXP bonuses. Your level determines the amount of unlocked content within your ‘Digs’ – an apartment full of boxes which become things as you gain more levels. It’s a nice touch.

    Now, once again, this has turned into a pretty large wall of text, so I will sum it up now. Duke Nukem Forever is a pretty good game – I’d definitely score it around the 80% mark – it is great fun and very cool. However, without the Duke Nukem IP, it would be decidedly average in nature. There is nothing amazingly ground breaking in it but in my mind it is a very solid ( and most importantly fun ) FPS.

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