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    Update 1 : SpaceOreMiner turns into an MMORPG


    2010 - 10.08

    Well, not really, but if anything will grab traffic, its a unity project mentioning MMORPG.  Hehe.

    After my joy of getting my project back from the unity peeps yesterday, I’ve been hard at work adding things to SpaceOreMiner.  The youtube video that I’m about to upload showcases them all, however, lets type what I have now 🙂

    After listening to feedback, I’ve stopped the mining laser from hitting the ore, the mining laser now zooms straight through them, which makes the overall mining effect much cooler.  I’ve also added a self destruct button, which ends your game, meaning I get to log your stats if you get bored of playing 🙂

    Another major change to the game play itself is the addition of a shop.  If you land on the pad on the Limar, you can now  spend your hard earned cash on upgrading the mole.  Which is pretty dang sweet.  The prices and actual changes to your stats I’ve just made up for now – I have a feeling the level 1 upgrade to your engines is totally overpowered, and will prolly get nerfed 🙂  I’d love to hear feedback if anyone has any idea on prices they feel would be better, or values that would be better.

    The two important locations in the game :)

    Where to sell ore and where to buy upgrades

    The single ( most uber ) change is now you can log into the game 🙂  I’m not collecting emails or anything, so don’t expect to be able to reset your password yet.  It’s pretty un-user friendly at the moment, but I wanted to add it to show where I was going with the game.  You can even create an account within the game itself! enjoy people!  I know I am 🙂  Once you have logged in, you will stay logged in as long as the webplayer stays open.  If you want to see your updated stats, just log in again and they will display them – Once I get some players in there, then I will produce a web frontend, maybe with some more graphs 🙂

    There is a bug I am aware of, but haven’t been able to track down yet – sometimes when you get to the game over screen, the stats arn’t sent to the server – I need to look into that.  If it happens to you, if you could tell me at what time it happened ( and timezone you are in ) along with any notes ( I had collected exactly 666 copper ore , I self destructed ) that would be awesome.

    Once more, you can find the game at : http://www.greenslimegames.com/games/spaceoreminer/

    And enjoy, once more I am gagging for feedback, so feel free to comment here, or on my youtube channel : http://www.youtube.com/user/LamentConfigGSG

    Or why not follow me and send me a tweet? http://twitter.com/GreenSlimeGames

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    Enhanced SpaceOreMiner Stats – Now with graphs!


    2010 - 10.06

    I love pointless stats.  They make me happy.  Well kinda.  I think they are pretty damn interesting, and as mentioned earlier, I have been collecting stats from every finished game of SpaceOreMiner.  Though the sample set is still pretty small, I think it’s quite cool.

    I use a call to a PHP script to log end of game stats ( score, ore(s) collected, time game played ) and insert this into a mysql database.  The stat screen pulls this data and uses it to display the various messages on the the screen.  The four graphs are dynamically generated graphs php scripts, not actually an image ( feel free to right click on them and check! ).  Each graph also pulls the data down from the stats database, which it then displays in a really sweet format 🙂

    You might notice the bit of javascript on the page that updates the Total <whatever> Ore mined graph, if you right click on the graph itself, you will see I am actually passing it a parameter.  This parameter tells the graph which ore I am intrested in, and only pulls that info out of the database.

    Sample graphs, for those to lazy to click on the stats screen 🙂

    The total amount of copper mined in game. The sweet thing about dynamically generating this graph is that it is updated in real time. Go on, play a couple of games, collect lots of copper ore, reach the game over screen and come back here if you don’t believe me 🙂 ( a poor poor attempt at psychological manipulation heh ).

    A slightly more interesting one, is the total numbers of games played :

    This shows, obviously, the number games of played a day. Still very small numbers 🙂 The biggest short coming of this is that if a player leaves the game without reach the game over screen, I loose the stats. This is a bit of a shame, but I don’t mind … I can always improve stat tracking as I develop the game further.

    I’m tracking amount of ore mined, and amount of money made, anyone got any ideas where I am going with this? hehe

    If anyone wants a tutorial on how to write their own stats gathering system with php and a database, feel free to comment, more than happy to spread the knowledge 🙂

    As for my unity development, it has stalled completely 🙁 Upgrading to version 3 wasn’t my best move. Unable to import my project at all to with, it bugs out with the following error when I try and load my main scene :

    Assertion failed!
    Program: C:\Program Files\Unity\Editor\Unity.exe
    File : ..\..\Core\Common\src\IceAdjacencies.cpp
    Lime : 785
    Expression : !”Adjacencies: found non-manifold mesh!”

    If anyone has come across this error, please get in contact! I’ve submitted a bug report, and posted on the support forums, but had no response yet, I guess they are kinda overwhelmed with everything at the moment. If I can’t get it fixed in the next couple of days, I’ll downgrade to 2.6 and continue the work with that. So keen to get back to it 🙂

    Well thats all for now folks 🙂

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    Unity 3 woes


    2010 - 10.05

    Alas, it seems Unity 3 doesn’t like the SpaceOreMiner project, I get a rather ugly c++ error pop up when I try and load the main scene :

    Expression !”Adjacencies: found non-manifold mesh”

    If anyone has come across a solution to this, please feel free to get in contact with me about it 🙂  Very glad I didn’t decide to change to unity 3 during the 19 hour challenge – that could have been frustrating 🙂

    On other thoughts, the amount of feedback I am getting on SpaceOreMiner is slowly increasing 🙂 which is fantastic.  Feedback really helps me – provides me with inspiration and motivation.  Oh and total games played so far is 23 🙂  yay! 🙂  Actually the live stats are quite helpful in working out how people play the game, so definately pretty sweet to see games being logged there.

    Anyway, back to poking unity 3 to get the project loaded 🙂

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    SpaceOreMiner – Current Stats and Thoughts!


    2010 - 10.04

    A total of 17 games played so far 🙂  only 4 of which were me hehe.  To whoever is managing to mine the Omicronite, how on earth are you doing it?  I can’t even manage that 🙂  I’m guessing there is a glitch somewhere 🙂

    I’ve had a grand total of three bits of feedback, which was honestly more than I was expecting 🙂  I’m gathering all the feedback together, along with ideas I am having for expanding the prototype before sitting down and decided what the next feature(s) will be, and how I will be coding them, along with an approx timeline.

    If you wish to leave feedback, feel free to email me, or write a comment here.  General thoughts/feelings about the game would be awesome.  I’ll respond to every bit of feedback 🙂

    If you have stumbled upon this blog, and have no idea about SpaceOreMiner – please click here and enjoy! 🙂

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    Real-Time stats for SpaceOreMiner


    2010 - 10.03

    Just stuck together a quick script to let me monitor the game – and you can use it as well 🙂 The game sends all its info on game over to the server, which gets saved into a mysql db.

    Real-Time Stats for SpaceOreMiner

    Intrestingly, since release yesterday, only two people have seen the game over screen 🙂  Well, one really, the other player was me testing to see if it working 🙂

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