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    Hour 2 : More models and Unity3d


    2010 - 09.25

    All the modeling is done now, Limar and Mole look pretty much exactly how I imagined them 🙂 Minus a decent UV map of course.  Video is being uploaded to YouTube as I type this, and hopefully an automatic tweet will show you where to watch the video.  Managed to get all the models into Unity3d pretty simply, with the exception of their UV maps, hopefully I can sort that out now 🙂

    Edit : The Video :

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    Hour 1 : Models


    2010 - 09.25

    Three models completed so far in blender – pretty simple ones : copper, silver and tyronic crystal.  Bit of a steep learning curve with blender, but managed to get there in the end, going to fall back to an old 3d modeler I used to use, and just import to Blender for the Limar and the Mole models.

    Hour 1 video has been created, and is currently taking its sweet time uploading to YouTube.  You can check out my channel to see, and will edit this post once it’s up.  The second hour I’m hoping to create the Mole and Limar and get all the models into Unity3d.

    Edit : The video :

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    And so it begins ….


    2010 - 09.25

    Just about to start my first five hours of the 19 hours challenge.  Everything downloaded except for unity, which I will be doing once I’ve complete the prototype models.  In this first five hours, I’m aiming to achieve the following :

    1.  Three ores modelled.

    2.  Limar modelled.

    3.  Mole modelled.

    4.  Get all inside Unity3d.

    5.  Understand on how the basics of unity work.

    6.  Create some form of interaction within the game.

    More posts to follow soon! 🙂

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