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  • Archive for November, 2010

    Quick Stealth Patch + Wow :)


    2010 - 11.08

    I had a couple of bug reports today mentioning a problem with Noxicite, folks were getting object not found when trying to pick it up – so I have released a quick patch to fix that, along with a quick change to the ores to let them ignore your mining laser ( all the new ores were happily blocking the mining laser, d’oh ).

    I am amazed the number of games played already – over fifty games played on day one, and that is ignoring the games I have played ๐Ÿ™‚ Over 2000 ores mined – wow!ย  Amazingly, according to the stats screen, one of every ore has been mined.ย  I thought that would take a while longer ๐Ÿ˜‰ย  Guess I’m going to have to introduce some new ores at some point.ย  Metal roids are being mined a lot more than the other types of roid, would be interested to know players pick that one … does it look pretty? is it the size/location in the GUI? are the spawns better?ย  Very keen to know ๐Ÿ™‚

    Just in the spirit of keeping things nice and honest, the two accounts I use for testing the game have been marked on their profile pages as a Developer Account.ย  They might have strange numbers in them from time to time.ย  Also, the account I actually use to play the game is TheSilentOne.ย  So that’s the one to beat folks ๐Ÿ™‚

    Been getting a lot of really good feedback, all is read and taken into account.ย  I think ( after Thursday ) one of the first issues I will be looking into the zoom out camera.ย  Its pretty dang ugly and buggy in places, though at least it is useful in the sence that it covers the entire roid now – but its a nightmare to actually use.ย  Also I have got quite a large change planned for the game over screen.ย  Oh, and when I get some time, really want to make the stats web pages more pretty – though the info is all there, white and black default font ickness is prolly a turn off for a lot of players ๐Ÿ™‚ย  Please feel free to have a look at the stat pages and think if there any features or stats that you would find useful.ย  Let me know!

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    SpaceOreMiner 2.1 Patch Notes


    2010 - 11.07
    • Fixed home location of APS – should now point at ore/recharge sphere correctly
    • Changed starting position of the mole – will start next to the ore/recharge station to help people figure out how to play ๐Ÿ™‚
    • Fixed RODS rockets to correctly sell the new ores
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    SpaceOreMiner version 2.0 is live !


    2010 - 11.07

    Play it now !

    http://www.greenslimegames.com/games/spaceoreminer

    Please remember – this is an initial release, and prolly is quite buggy ๐Ÿ™‚ย  I’ve played through it quite a bit, and wiped a load of games from the new database, but left three players in there, otherwise the stats screen looks a bit silly ๐Ÿ™‚

    Feedback is more than welcome, any ideas/suggestions/bugs/lag please, PLEASE get in contact about, either email me, tweet me, or just leave a comment on the blog ๐Ÿ™‚ย  The patch notes are the last blog entry – please feel free to read them over, as they show all the major changes to the game.

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    SpaceOreMiner 2.0 Patch Notes


    2010 - 11.06
    • All new models – Many thanks to Mr Smive for producing some excellent game models.
    • 15 more ores introduced – now for a total of 30, some only spawn on certain roid types – but which ones?
    • Mole speed has been increased.
    • Focus Crystals have been introduced – can’t mine through a layer rock? upgrade your laser at the shop with a new focus crystal!
    • Moved shop/ore return point and altered the message slightly.
    • Ore is not destroyed when your inventory is full.
    • A hollow has been detected in this roid …
    • Spawning system overhauled.
    • Asteroid Positioning System can now be brought from the shop.
    • Zoomed out camera is now aware of your location, no going off the edges now!
    • Overground terrain doesn’t stop randomly at the edges anymore.
    • New leave roid option – tired of self destructing your moles?ย  now simple get toย  the surface of the roid and click on Leave Roid.
    • Altered the Limar tab screen and the log in screen to decrease the amount of info availible – you arn’t gonna know about an ore until you mine it! ( unless you just look at the website stats )
    • Non Static mole, no longer is the mole stuck facing the camera, it spins one way! it spins the other way!ย  see it’s side! see its other side! ๐Ÿ™‚
    • Bump Mapped terrain, see more detail underground with fully bumped mapped terrain.
    • Players now have profiles on the website.
    • Improved game logging devices – games which are submitted but lost should reduced dramatically – now certain checks are made to test to see if a game submitted successfully.
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    The final stretch … ( for now )


    2010 - 11.06

    Ok, I’ve just finished building the new webplayer, time for some more testing ๐Ÿ™‚ย  I’ve got the new web based stats screen totally working with the new database version – and there are some major changes built into the database for future versions ๐Ÿ˜‰ย  The new stats screen look just as ugly as the old stats screen – but that will give me something to work on later ๐Ÿ™‚

    I’ve shrunk a lot of textures from Mr Smive, but I couldn’t downsize the play-field textures without them looking majorly ugly – All of his models are using lower res textures to keep the webplayer size down ( with everything in it and looking shiny, it was weighing in at around 30 meg ).ย  If anyone notices anything that looks really ugly, let me know.ย  I could always release two webplayers, a low and high res one … just a thought ๐Ÿ™‚

    The game feels very different now with the real models in it.ย  I’m very happy with how things are coming along.ย  Still a long long road to go though ๐Ÿ™‚

    This initial release of 2.0 will probably have problems I haven’t encountered – if you find one, please feel freeย  to let me know, every bug sorted now is worth less stress down the line.ย  The balance of the game has changed greatly, esp with all the new ores and the focus crystals.ย  The balance will very much be addressed in future updates.ย  Extended server side stats should ( hopefully ) make this easier.

    Players now get a profile on the website – Aside from player name, and when the accounted was created – there really arn’t any personal things on them – just a breakdown of stats.ย  I have got a privacy method all ready written – so if you really don’t want your stats viewable, please just let me know, and I can opt you out of displaying them.

    My gf is leaving for New Zealand on Thursday to spend Christmas with her family, so expect blogging rate and actually development to pause till then, as I wanna get some quality time in with her before she leaves.ย  However, I will still be checking on things and keeping an eye on things – so hopefully can sort out anything before any major problems develop.ย  Best way to contact me will be either by email ( see about page ) or leave a comment here.

    I’ll write out some patch notes tonight, just to wet appetites ๐Ÿ™‚ย  Then at 2pm GMT, I will be uploading the new version of SpaceOreMiner, and changing the stats system over to the new one ๐Ÿ™‚ย  Players who are already registered and have a score over 1 will automatically get a title on their profile to say that they played the first version of the game – The top three players will be getting special titles to indicate the rank they ended at.ย  I’m working on some in-game rewards for the top three and all version 1.0 players – but that will have to wait until after Thursday ๐Ÿ™‚

    Time to get a’mining ๐Ÿ™‚

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