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  •   A small tease ;)

    28/10/10 - 17:47

    Of the next patch. No amazing graphics from MrShive yet in the game, but, I wonder, what is this?

    Hmmmm ....

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      Eye candy for anyone with a space mining fetish …

    27/10/10 - 8:10

    Wow, the amazing MrSmive has got the Limar and Mole models inside unity.  I’m pretty blown away at the sheer speed and quality of his work.  Just a few pictures before I start rl work today to give you some eye candy 😀

    Limar holding Mole

    Limar holding Mole

    Limar - Final Skin

    Side by side concept vs finished

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      SpaceOreMiner 1.10 Patch Notes

    26/10/10 - 19:50
    • Added extra logging for certain events 😉
    • Fixed a bug that would stop the laser from working
    • Tweaked the TAB screen so it doesn’t collide with the GUI
    • Added capacitor and engine/reactor details to TAB screen, in case you forgot the last thing you brought 🙂
    • Fixed a spelling in the shop
    • Added a small chance of veins and clusters being spawned on a roid
    added extra logging
    fixed laser stop working
    tweaked gui on TAB screen so doesn’t go over interface
    Added cap and engine info to TAB screen
    Fixed spelling in shop
    Added some clustering and viens
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      Graphical Upgrade : Part 4

    26/10/10 - 15:07

    Here is a sneak preview of the Limar with basic textures on … can’t wait to see these babies textured up for real 🙂

    Limar with colours

    Limar with colours

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      Graphical Upgrade : Part 3

    26/10/10 - 7:47

    Here is the Limar in both high and low poly 😀  Amazingly happy with how these are going 🙂

    High and low poly Limar

    High and low poly Limar

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