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    Some interesting reading


    2010 - 11.08

    Just surfing about, and I stumbled upon this blog post :

    http://positech.co.uk/cliffsblog/?p=884

    Now don’t worry – I’m not gonna start charging for SpaceOreMiner tomorrow.ย  In fact I can’t really see that happening at all, for SpaceOreMiner or the game it will evolve into.ย  It is far from ready for that anyway ๐Ÿ™‚ย  However, I did find it a very interesting read.ย  Having spent many hours playing Gratuitous Space Battles I totally appreciate the authors experience in this matter ๐Ÿ™‚ย  I know quite a few other devs read this blog, so I thought maybe this little linkie might help other indie folks who are thinking about selling their games.

    I must say, I would love to be coding SpaceOreMiner full time.ย  To make a living from it, no matter how much of a pipe-dream that is, would be, well mega-awesome-uber-cool.ย  The small amount of time I have set aside per day for coding it, as well as going through feedback, coming up with ideas and just talking about the game – is damn enjoyable time.ย  It is almost like an obsession with me.ย  I find myself thinking about the game all the time – I have a pad next to the bed which I scribble ideas down late at night.ย  When I wash up, I draw little moles and asteroids in the condensation on the window.ย  Often, while watching something on T.V. a new inspiration will hit me, and I will go running upstairs write on the pad next to my bed ( maybe time to invest in another pad ).ย  Now, re-reading that makes me sound like a bit of a nutcase, but I am going to leave it up there ๐Ÿ™‚

    The advantage, in my mind, to indie gaming is this sort of obsession.ย  A single person ( or small team with a shared vision ) with a real passion for what they are doing can produce something more beautiful than any giant games company could.ย  No need to worry about publishers, you have an idea, and you NEED to get this idea out for the world to see and play.ย  I’ll cite the example of Dwarf Fortress.ย  Horrible GUI, no graphics, extreme gore (albeit reading and ASCII gore).ย  There is no way that it would have come into existence in a conventional games publishing sense.ย  It has taken Toady’s drive and obsession to create something quite beautiful.ย  The level of simulation is, well, ridiculous.ย  The game-play is pretty damn perfect, the addiction levels pretty much on par with the best drugs known to man.ย  And all of this and it is an open sandbox environment.ย ย  This is what is right about indie.ย  Individuals with drive and passion that can and will experiment and come out with original ideas – rather than the repetitive cloning of game-play elements with ever increasing shiny graphics that you find in the current mainstream gaming market.

    Hmm, this was a much longer post than the ‘Hey read this link it is pretty interesting’ post I had originally planned ๐Ÿ™‚

    tl:dr; Hey read this link it is pretty interesting

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    Quick Stealth Patch + Wow :)


    2010 - 11.08

    I had a couple of bug reports today mentioning a problem with Noxicite, folks were getting object not found when trying to pick it up – so I have released a quick patch to fix that, along with a quick change to the ores to let them ignore your mining laser ( all the new ores were happily blocking the mining laser, d’oh ).

    I am amazed the number of games played already – over fifty games played on day one, and that is ignoring the games I have played ๐Ÿ™‚ Over 2000 ores mined – wow!ย  Amazingly, according to the stats screen, one of every ore has been mined.ย  I thought that would take a while longer ๐Ÿ˜‰ย  Guess I’m going to have to introduce some new ores at some point.ย  Metal roids are being mined a lot more than the other types of roid, would be interested to know players pick that one … does it look pretty? is it the size/location in the GUI? are the spawns better?ย  Very keen to know ๐Ÿ™‚

    Just in the spirit of keeping things nice and honest, the two accounts I use for testing the game have been marked on their profile pages as a Developer Account.ย  They might have strange numbers in them from time to time.ย  Also, the account I actually use to play the game is TheSilentOne.ย  So that’s the one to beat folks ๐Ÿ™‚

    Been getting a lot of really good feedback, all is read and taken into account.ย  I think ( after Thursday ) one of the first issues I will be looking into the zoom out camera.ย  Its pretty dang ugly and buggy in places, though at least it is useful in the sence that it covers the entire roid now – but its a nightmare to actually use.ย  Also I have got quite a large change planned for the game over screen.ย  Oh, and when I get some time, really want to make the stats web pages more pretty – though the info is all there, white and black default font ickness is prolly a turn off for a lot of players ๐Ÿ™‚ย  Please feel free to have a look at the stat pages and think if there any features or stats that you would find useful.ย  Let me know!

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    SpaceOreMiner version 2.0 is live !


    2010 - 11.07

    Play it now !

    http://www.greenslimegames.com/games/spaceoreminer

    Please remember – this is an initial release, and prolly is quite buggy ๐Ÿ™‚ย  I’ve played through it quite a bit, and wiped a load of games from the new database, but left three players in there, otherwise the stats screen looks a bit silly ๐Ÿ™‚

    Feedback is more than welcome, any ideas/suggestions/bugs/lag please, PLEASE get in contact about, either email me, tweet me, or just leave a comment on the blog ๐Ÿ™‚ย  The patch notes are the last blog entry – please feel free to read them over, as they show all the major changes to the game.

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    The final stretch … ( for now )


    2010 - 11.06

    Ok, I’ve just finished building the new webplayer, time for some more testing ๐Ÿ™‚ย  I’ve got the new web based stats screen totally working with the new database version – and there are some major changes built into the database for future versions ๐Ÿ˜‰ย  The new stats screen look just as ugly as the old stats screen – but that will give me something to work on later ๐Ÿ™‚

    I’ve shrunk a lot of textures from Mr Smive, but I couldn’t downsize the play-field textures without them looking majorly ugly – All of his models are using lower res textures to keep the webplayer size down ( with everything in it and looking shiny, it was weighing in at around 30 meg ).ย  If anyone notices anything that looks really ugly, let me know.ย  I could always release two webplayers, a low and high res one … just a thought ๐Ÿ™‚

    The game feels very different now with the real models in it.ย  I’m very happy with how things are coming along.ย  Still a long long road to go though ๐Ÿ™‚

    This initial release of 2.0 will probably have problems I haven’t encountered – if you find one, please feel freeย  to let me know, every bug sorted now is worth less stress down the line.ย  The balance of the game has changed greatly, esp with all the new ores and the focus crystals.ย  The balance will very much be addressed in future updates.ย  Extended server side stats should ( hopefully ) make this easier.

    Players now get a profile on the website – Aside from player name, and when the accounted was created – there really arn’t any personal things on them – just a breakdown of stats.ย  I have got a privacy method all ready written – so if you really don’t want your stats viewable, please just let me know, and I can opt you out of displaying them.

    My gf is leaving for New Zealand on Thursday to spend Christmas with her family, so expect blogging rate and actually development to pause till then, as I wanna get some quality time in with her before she leaves.ย  However, I will still be checking on things and keeping an eye on things – so hopefully can sort out anything before any major problems develop.ย  Best way to contact me will be either by email ( see about page ) or leave a comment here.

    I’ll write out some patch notes tonight, just to wet appetites ๐Ÿ™‚ย  Then at 2pm GMT, I will be uploading the new version of SpaceOreMiner, and changing the stats system over to the new one ๐Ÿ™‚ย  Players who are already registered and have a score over 1 will automatically get a title on their profile to say that they played the first version of the game – The top three players will be getting special titles to indicate the rank they ended at.ย  I’m working on some in-game rewards for the top three and all version 1.0 players – but that will have to wait until after Thursday ๐Ÿ™‚

    Time to get a’mining ๐Ÿ™‚

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    Sunday : A day of rest – and also version 2.0 :)


    2010 - 11.05

    Yup, this is it folks.ย  I’ve finally got version 2.0ย  up to a point where I feel comfortable releasing it.ย  There is still a lot more to do with it, but I’m drawing a line under all the new stuff and will wait until you all get a chance to play it before adding more ๐Ÿ™‚ ( and I am sure there will be a lot of tweaking ).

    Tonight and tomorrow will be me playing through it seeing if I can break it.ย  And addressing any last minute stuff, which always seems to turn up just before release.ย  Then, when it is all ready, I will archive off the current stats and upload the new stuff ๐Ÿ™‚ย  Yay!

    Just a reminder – the top three players of 1.13 will recieve a special and unique perk after the 2.0 release.ย  Everyone who has a score above zero will also get a perk!ย  Your score and roid stats will be reset to zero however.

    Your cabin items, and your username and password will stay the same, so you will be able to login as usual with that info.

    Feel free to spread the word! ๐Ÿ™‚

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