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    Hour 9 : Spawning lots of objects!


    2010 - 09.26

    Got my ores spawning in game now.  A helluva lot of ores, was quite impressed at unity for not falling over when I started to spawn models from a loop.  Definately getting there.  Ores are currently spawned in a looped pattern, so regularly, first task for next hour is to make sure they arn’t so uniform 🙂

    Youtube wise, I’m still uploading the videos, and hope they actually get processed over night or something.

    Edit : This one processed :

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    Hour 8 : Melting the ground around my laser


    2010 - 09.26

    Just finished a fundamental game mechanic – the mining laser now melts the ground where it hits.  Pretty sweet.  This was where I wanted to get to within this latest batch of five hours.  So quite happy 🙂 everything now is bonus time! 🙂 Will be working on spawning my ores around me now 🙂

    Note : Hour 7 YouTube video seems to be stuck processing.  It uploaded, but instead of the pseudo-realtime preview it normally gives, nothing happened.  Have a green bar saying : ‘Your file has been uploaded. We are now processing the video…’ so no idea when it will turn up, or even if I can upload anymore tonight.  I’ve still got all the original video files, so if hour 7 is causing a problem, I will just re-upload it later.

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    Hour 7 : Making pew pew noises


    2010 - 09.26

    Added a laser, which really does nothing at the moment, except get shorter when it hits something.  Annoyingly, all the info I could find dealt with first person cameras, had to tweak quite a lot to get it working in third person, but it seems to be working pretty well for me 🙂

    Edit : This video should work once YouTube has processed it, just sticking it here for when ( or if ) that happens 🙂

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    Hour 5 : Looking more like what I want


    2010 - 09.25

    Managed to get the camera in the position that I want it to be in, as well as working out how I am going to do the environmental detail to give the illusion of being underground. The FPS counter mentioned in the video can be found here.  Incredibly simple to use, just create a GUIText component, and drop the script into it.  The FPS counter reads a pretty constant 66 during the video, but the video is clearly recording a much lower framerate than that.  All the movement is very smooth while I’m recording 🙂  I will have a fiddle around with my CamStudio settings later.

    Well, that is the first five hours gone, and I’m going to go grab some dinner, before planning tomorrows progress.

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    Hour 4 : Concerning fog


    2010 - 09.25

    Played around with a lot of stuff this hour, and tweaked the render settings to make things look much more cool – Very cool to be able to play around with so much considering how new I am to unity. Everything seems pretty easy so far. I’ve been playing around with scripting as well. Hour five is my last hour for today, and will be me trying to construct a third person camera, along with playing with the code behind the keyboard control. Should be fun! 🙂

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