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  • Archive for October, 2010

    SpaceOreMiner 1.4 Patch Notes


    2010 - 10.13
    • Fixed bug with dense yeanite – players should be able to mine it successfully now
    • Added Diamond, a very rare ore, no where near as common as any of the other ores, but can be found anywhere
    • Added the EarthShatter Underground Bomb – can be brought for 25000 solaris, use x to activate
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    SpaceOreMiner 1.3 Patch Notes


    2010 - 10.12
    • Fixed bug related to extra objects being spawned which caused issues with buying from the shop
    • Added Limar/Mole cam – press tab to toggle between playing, and some info about ore mined
    • Added a message along the bottom of the screen to show your logged in name
    • Got stats automatically for title screen – feels much more natural now
    • Money spent in game is now added to score at end of the game 🙂
    • Game over screen now displays your score
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    New YouTube video : How to play SpaceOreMiner


    2010 - 10.12

    After seeing a lot more people getting a score in the game, thanks to the giant floating labels of knowledge, I thought just before I started rl work, that I would make a quick youtube video explaining how to play. Just to remove all risk of people getting confused by the gameplay aspects 🙂

    Watch the video, then play the game here :

    http://www.greenslimegames.com/games/spaceoreminer/

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    SpaceOreMiner 1.2 Patch Notes


    2010 - 10.11
    • Increased player fuel by 33%
    • Add simple text to ore reclaim point and to upgrade pad
    • Add pre-constructed tunnel
    • Copper price changed from 100 to 250
    • Tyronic Crystal priced changed from 250 to 350
    • Silver price changed from 400 to 500
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    Getting feedback …


    2010 - 10.11

    Looking at the stats the I am collecting for SpaceOreMiner is quite intresting.  Over 100 games played 🙂  More than I thought I would be getting 🙂

    Now the big thing I have noticed is that the majority of people play three games.  And in no game do they make any money.  They just dig deeper and deeper down collecting ore, and then just run out of fuel.  I’m going to release a new version of the game tonight which starts you with more fuel.  I will also added some not very subtle text links on the ore reclaim point and the upgrade pad.  To help people reach the first engine upgrade ( which I think is pretty important ) I will increase the value of the starting three ores.  Thinking I may add a couple of starter tunnels as well.

    So please feel free to give me feedback.  Hopefully this update will de-mystify the game somewhat.  I guess it has always made sense to me because I wrote the thing 🙂  I will be a very happy person if I see less scores of 0, and more score in the thousands 🙂 Or hundreds of thousands 🙂 Or BILLLIIOOONNS! 🙂

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