I started with this little picture for this first hour :
As you can see, there are some awesome hand-drawn renders of the menu layout, showing what I wanted from each screen. In unity, I created three extra scenes, one for each screen, and started hacking away at it. Surprisingly, the coding time took next to zero – loading a scene is a single command, creating a menu item is also just a one line command. Now with these menu items, and a game over screen, I pretty much have a complete game! This build contains all my features from my must have list to qualify as a game. Its a pretty damn cool feeling. And now I have 2 extra hours to fine tune/tweak/add minor features.
Now looking at my imaginary list of things to do, there are a few things I really want to add in the next two hours :
Music/sound – if I can find any quickly that I can legally use of course 🙂
Booster effect on the mole ( sound be simple )
Depth counter ( really simple )
Inventory screen ( could be tricky )
YouTube :
lamentconfig