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  •   SpaceOreMiner 2.0 Patch Notes

    6/11/10 - 23:34
    • All new models – Many thanks to Mr Smive for producing some excellent game models.
    • 15 more ores introduced – now for a total of 30, some only spawn on certain roid types – but which ones?
    • Mole speed has been increased.
    • Focus Crystals have been introduced – can’t mine through a layer rock? upgrade your laser at the shop with a new focus crystal!
    • Moved shop/ore return point and altered the message slightly.
    • Ore is not destroyed when your inventory is full.
    • A hollow has been detected in this roid …
    • Spawning system overhauled.
    • Asteroid Positioning System can now be brought from the shop.
    • Zoomed out camera is now aware of your location, no going off the edges now!
    • Overground terrain doesn’t stop randomly at the edges anymore.
    • New leave roid option – tired of self destructing your moles?  now simple get to  the surface of the roid and click on Leave Roid.
    • Altered the Limar tab screen and the log in screen to decrease the amount of info availible – you arn’t gonna know about an ore until you mine it! ( unless you just look at the website stats )
    • Non Static mole, no longer is the mole stuck facing the camera, it spins one way! it spins the other way!  see it’s side! see its other side! 🙂
    • Bump Mapped terrain, see more detail underground with fully bumped mapped terrain.
    • Players now have profiles on the website.
    • Improved game logging devices – games which are submitted but lost should reduced dramatically – now certain checks are made to test to see if a game submitted successfully.
    lamentconfig
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    2 Responses to “SpaceOreMiner 2.0 Patch Notes”

    1. Noble Kale says:

      > Ore is not destroyed when your inventory is full.

      Huzzah!

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